StretchComplete
MaraMara complete
SanchinFootwork - 3 steps forward & backUse body to open and close the gates (knees, ankles & feet)
Kihonkaki-uke >> mae-geri >> gyaku-zukiHook hand to catch at the wrist
Tobikomi-zukiSnap punch from a relaxed state
Mawashi-geri - ayumi ashi, tsugi ashi, sonabaMa-ai (distance) to manage kicking range
Kihon KumiteKumite 9 (SS)jun-zuki >>> kaki-uke >> mae-geri >> gyaku-zuki
Kumite 10 (OS)jun-zuki >>> sen no sen - nagashi-uke (rear hand) >> tobikomi-zuki
Jiyu KumiteFree flow exchange
Hansha Kumitejun-zuki > reflex uchi-uke > urakenTrap and punch to cause reflex parry. Trap the parry and backfist
KakieSolo walking - circle steppingAdd circle steps - cat, cross, cat. Inside and outside
SanchinSanchin complete with 3 ratios of breathingADULTS 16+Clear timing to match the breath ratios
Hansha Kumiteage-empi > mawashi-empiADULTS 16+Split guard to rising elbow to create uke reaction > trap and round elbow
Kakie3rd ChangeADULTS 16+Challenge the outside wrist at the centreline
Kagi-zuki — Hook punch
Tobikomi-zuki — Snap punch from a relaxed state
Teisho — Palm heel
Age-empi — Rising elbow
Mawashi-empi — Circular elbow
Kaki-uke — Hook-hand parry
Mawashi-uke — Circular parry
Ma-ai — Distance / range
Sen no sen — Intercepting as the attack begins
Jiyu Kumite — Free play
Hansha Kumite — Contact reflex partner work
Kakie — Listening hands / push hands
Tenti — Moving
Tentai — Twisting
Tengi — Attacking